Source

pygame / WHATSNEW

Author Commit Message Labels Comments Date
illume
updated for mask fixes.
marcus
Added note regarding Brian's get_bounding_rect() addition.
marcus
Updated WHATSNEW
illume
Updated constants GL_SWAP_CONTROL,GL_ACCELERATED_VISUAL,BUTTON_X1,BUTTON_X2
illume
Updated mac_scrap to pass some tests, and raise NotImplementedError otherwise.
Lenard Lindstrom
MinGW/MSYS build process more automated and DLLs Win32 GUI by default
marcus
Added numpy support for the sndarray module. BufferProxy now contains a length property, which indicates the length of the buffer in bytes.
Lenard Lindstrom
Added Windows dependency builder build_deps.py
Lenard Lindstrom
Updated Windows build process so works better with MSYS.
marcus
Put numpyarray and the (old) surfarray under pygame.surfarray. Added methods to switch between numpy and Numeric usage.
marcus
Minor PixelArray doc improvements. Updated WHATSNEW list.
illume
Mask can now get bounding rects of set bits.
illume
Changes from Marcus.
illume
updated with last few days changes
illume
Lots of sprite module changes from DR0ID.
illume
mask.from_surface
illume
Added smoothscale function from Richard Goedeken.
illume
the latest changes.
illume
Started on a unittest for Mask.
illume
Adding the bitmask code from Ulf Ekstrom.
illume
movie_set_display hangs on movie file-like object. Thanks Martin.
illume
Added scancode attribute to keyboard events. Thanks Quentin Smith.
illume
Surface.set_clip(None) was misbehaving.
illume
Some mac scrap fixes from Marcus.
illume
Some code cleanups from Marcus von Appen. min->MIN, indentation, other.
illume
Almost ready for the 1.8.0rc1 release.
Tags
release_1_8_0rc1
illume
releasing GIL around cpu expensive C parts.
illume
updated for some windows patches.
illume
a couple of bug fixes
illume
added some doc fixes
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