Source

pygame / WHATSNEW

Author Commit Message Labels Comments Date
marcus
Updated doc header.
marcus
Fixed pygame.surfarray.pixels3d() using numpy for 24bpp surfaces.
marcus
Fixed assignment issues for 24bpp in PixelArray
marcus
Added PixelArray.extract() method.
marcus
Added PixelArray.replace() method. Moved pixelarray methods into an own source file.
marcus
Added iter support to the PixelArray class.
marcus
_Really_ fixed the mask docs.
illume
Added missing credits to readme.
brian
making note of mixer improvement
marcus
Added display.set_mode() resolution enhancement as posted by Lorenz Quack.
illume
note about pygame.image.save not releasing the GIL.
illume
notes about mixer changes.
illume
notes about my changes
illume
updated for mask fixes.
marcus
Added note regarding Brian's get_bounding_rect() addition.
marcus
Updated WHATSNEW
illume
Updated constants GL_SWAP_CONTROL,GL_ACCELERATED_VISUAL,BUTTON_X1,BUTTON_X2
illume
Updated mac_scrap to pass some tests, and raise NotImplementedError otherwise.
Lenard Lindstrom
MinGW/MSYS build process more automated and DLLs Win32 GUI by default
marcus
Added numpy support for the sndarray module. BufferProxy now contains a length property, which indicates the length of the buffer in bytes.
Lenard Lindstrom
Added Windows dependency builder build_deps.py
Lenard Lindstrom
Updated Windows build process so works better with MSYS.
marcus
Put numpyarray and the (old) surfarray under pygame.surfarray. Added methods to switch between numpy and Numeric usage.
marcus
Minor PixelArray doc improvements. Updated WHATSNEW list.
illume
Mask can now get bounding rects of set bits.
illume
Changes from Marcus.
illume
updated with last few days changes
illume
Lots of sprite module changes from DR0ID.
illume
mask.from_surface
illume
Added smoothscale function from Richard Goedeken.
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