Source

pygame / src / time.c

Author Commit Message Labels Comments Date
marcus
Fixed typo and build
marcus
Fixed numerous doc comments. Removed wrong Rect.clip_ip() entry.
illume
Changes from Marcus for ref counting bug fixes and Also using METH_NOARGS for functions with no arguments. Which should make some functions slightly faster.
illume
From Marcus: Fixes lots of warnings... mostly redeclarations.
illume
Some code cleanups from Marcus von Appen. min->MIN, indentation, other. A rewritten scrap module. Hasn't been tested on osx/windows. Issues with pasting into the gimp. Pasting from the gimp works fine.
shredwheat
Compile fixes for 64bit on Fedora from Chris Stone
illume
Changed the behaviour of Clock.tick to use SDL_Delay instead of a busy loop. Added a tick_busy_loop which uses the old behaviour. This is more consistent with what people think Clock.tick() will do. That is not use up lots of cpu.
pygame
new reference documentation system
bob
Add a TIMER_RESOLUTION constant from SDL. Don't try to enforce a 10 tick resolution from the pygame layer, SDL should do this.
bob
pygame.time.set_timer(...) returns None, not int
pygame
Clock.tick doubledelay fix
pygame
fix time.delay and time.wait
pygame
small Clock additions
pygame
pygame parachute tracebacks
pygame
set_allowed and set_blocked accept None
pygame
big updates for pygame.time
pygame
time.get_ticks() returns 0 before init()
pygame
docs tidied
pygame
setup maintenance
pygame
initial mac support
pygame
ansi c cleanup
pygame
ready for 0.9
pygame
fix parsing pygame.time.delay(-1)
pygame
parachute switched from sdl
pygame
new version module
pygame
cleaned compiler warnings
pygame
Surface.put_at cleanup
pygame
fixed timing issues
pygame
default font added, all color args changed to RGBA
pygame
add "new_" to rect(), surface(), and event(). timer can handle multiple timers now too
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