Source

pygame / src / pgWorldObject.c

Author Commit Message Labels Comments Date
marcus
Fixed collision test issue with assert(). Distance joints now use x,y tuples instead of complex numbers.
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physics
minz
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physics
marcus
Fixed tuple assignments for bodies. world.gravity now takes a tuple. Fixed output list for points.
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physics
marcus
Fixed renamed PG_AppendContact calls. Minor fixes to make it build again.
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physics
minz
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physics
minz
Add joint pygame render wrapper stuff.
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physics
minz
Joint arbitrary anchor algorithm, some changes of simulation methods.
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physics
marcus
Fixed various gcc warnings.
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physics
minz
free anchors of joints algorithm are added, it's not finished, split impulse method will be added for position correction
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physics
minz
fix some bugs.
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physics
minz
fixed some bugs.
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physics
minz
resovle some bugs.
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physics
minz
add split impulse so that collsion is more stable.
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physics
minz
a python memory bug has been fixed, test1.py can run now
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physics
minz
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physics
minz
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physics
minz
add position correction
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physics
minz
correct some bugs
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physics
minz
update collision algorithms(better than before)
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physics
minz
solve ambiguity on collision test.
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physics
minz
better collision reaction(support rotation
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physics
minz
better collsion test
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physics
minz
workable but not perfect collision reactions.
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physics
minz
Change python wrap name
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physics
minz
new functions are banned because of unkown bugs.
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physics
minz
add collision reaction code(not be tested yet)
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physics
minz
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physics
minz
Correct a fault of initModule,use Marcus's method
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physics
minz
wrap world and body into python
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physics
minz
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physics
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