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pygame / TODO.txt

Author Commit Message Labels Comments Date
marcus
Added deprecation warning support. Marked several packages and modules as deprecated. Fixed various issues and bugs after linting.
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marcus
Added openal.CaptureDevice docs.
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marcus
Started pygame2.openal documentation.
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marcus
Documentation updates. Simplified blit/blend algorithm macros. Added OpenMP support to alpha blit routines. Minor fixes in sdl.wm.set_icon() and openal.CaptureDevice.get_samples()
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marcus
Minor define refactoring. Documentation improvements.
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marcus
math.Vector operations require vector arguments and operators to havethe same dimensions now. base.Surface adds abstract get_at() and set_at() methods formanipulating pixels at certain positions. Fixed a memory leak in PyFreeTypeFont_New().
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marcus
Started documenting the OpenAL interfaces.
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marcus
Added basic openal.CaptureDevice implementation. Fixed threading issues in openal device handling. Improved msys environment detection and make targets. Fixed memory leaks in openal.Buffers and openal.Sources.
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marcus
Added openal Sources and Listener support. Buffers, Sources and Listener need to know about their context.
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marcus
Minor documentation fixes.
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marcus
Added pygame2.openal wrapper module skeleton. Improved pygame2.resources doc strings and added it to the documentation. Added pygam2.math C API documentation. Fixed height calculation for text rendering in pygame2.freetype.
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marcus
Fixed thread dead locks in sdl.time
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marcus
Added pygame2.resources - resource handling routines. Added stream support for freetype.Font files. Added generic CPyStreamWrapper object for stream management within the C API. Added IsRead/WriteableStreamObj() C API methods for stream checking. Added bufferproxy unit tests. Added sdlext.fastevents documentation. Added more sdl.video.Surface unit tests. Added LongFromObj() and UlongFromObj() C API methods. Completed most math module portage (from tr…
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marcus
Started to backport math module (from trunk). Removed examples from doc packaging - they are shipped with the library. Increased version numbers.
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marcus
Added sdlgfx.base unit tests. Added sdlgfx.FPSmanager example. Made sdlgfx.FPSmanager constructor argument optional. Fixed NULL pointer exception in sdlgfx.FPSmanager constructor. Moved example font to pygame2.examples.resources sdl.time.delay () and sdl.time.get_ticks () do not need SDL_INIT_TIMER.
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marcus
Added pygame2.midi, a portmidi wrapper for MIDI in- and output (from trunk). Added package and module descriptions, where missing. Fixed freetype library installation on Win32 platforms, if no SDL_ttf is chosen.
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marcus
Allow threads in the sdl initialization/quitting routines.
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marcus
Removed physics module for now - it won't be ready to use early enough (if ever).
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marcus
Fixed an empty string bug in pygame2.freetype. Fixed blending in pygame2.freetype.Font.render().
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tanoku
Rewrote cache using fixed adressing. Added option to change default cache size.
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tanoku
Respect background alpha when drawing on existing surfaces.
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tanoku
Aliased/antialiased rendering on FT fonts.
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marcus
Fixed macro expansion to make heavily optimizing compilers happy. Fixed sdl.video.Surface.get_colorkey().
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marcus
Added pygam2.font unittest stubs.
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marcus
Minor argument naming changed in freetype.Font.render(). Minor doc cleanups.
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tanoku
Split the FreeType 'render' method into 'render' and 'render_raw' Updated documentation.
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marcus
Added freetype todos
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marcus
Removed smpeg reqirement for msys dependency builds. Fixed pygame2.font name and type matching. Fixed pygame2.sdlttf.sysfont to use only ttf fonts. Improved __repr__ implementation for several classes. Fixed clipping crash in sdl.video.Surface.update(). Fixed buttons tuple in sdl.event.Event class.
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marcus
Made freetype module Python 3.x interpreter-safe. Fixed SDL dependency in freetype module. Rewrote pygame2.font to take different font filetypes into account, too.
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marcus
Removed IS_PYTHON_3 define from buildflags (should be included using pgcompat.h only). Fixed minor issue in registry key for VCToolkit2003. Fixed missing vorbisenc.dll.
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