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pygame / doc / BuildMinGW.txt

Author Commit Message Labels Comments Date
marcus
Minor documentation fixes.
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pgreloaded
marcus
Added msys build support for openal-soft. Added dependency note for OpenAL. Fixed msys detection and build for OpenAL. Fixed another memory leak in math.Vector3 class.
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pgreloaded
marcus
Added pygame2.openal wrapper module skeleton. Improved pygame2.resources doc strings and added it to the documentation. Added pygam2.math C API documentation. Fixed height calculation for text rendering in pygame2.freetype.
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pgreloaded
marcus
Added pygame2.midi, a portmidi wrapper for MIDI in- and output (from trunk). Added package and module descriptions, where missing. Fixed freetype library installation on Win32 platforms, if no SDL_ttf is chosen.
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pgreloaded
marcus
Updated SDL_mixer and SDL_image dependencies to a minimum of 1.2.11/1.2.10. Added new pygame2.sdlimage.constants module. Added new sdlimage.init() and sdlimage.quit() methods.
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pgreloaded
marcus
Fixed an empty string bug in pygame2.freetype. Fixed blending in pygame2.freetype.Font.render().
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marcus
Added Python3.1 note. Added overflow checks for SDL value types.
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marcus
Added sys.prefix to search dirs in build system for local installations. Fixed sdl hello_world example. Fixed VC++ build with freetype2. Fixed header detection with libconfig targets in unix build configuration. Updated docs to reflect the lates pygame2.freetype changes. Rewrote and fixed sdl.rwops to be suitable for arbitrary file-like objects.
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marcus
Fixed Win32 prebuilt notes.
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marcus
Added sdlgfx.primitive.filled_pie () method for the filledPieColor function. Added mask.convolve() from trunk. Added documentation for font, sdl.cursors, sdlext.font, sdlext.numericsurfarray, sdlext.numpysurfarray, sdlext.surfarray and sdlttf.sysfont modules. Added C API documentation for sdl.joystick, sdl.mouse, sdl.video, sdl.rwops, sdlext, sdlgfx and sdlttf modules. Added extending and module creation guide and FAQ to HTML documentation. Added Unix build guide. Added ex…
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marcus
Added documentation for the sdlttf.base module. Added Win32 build instructions to HTML documentation. Added C API documentation for the base module. Fixed missing sdlmixer.music.rewind() method. Fixed base's PyColor_AsNumber() argument checks.
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marcus
Added Python 3k buffer interface support to base.BufferProxy. Added sphinx documentation for sdlext.draw module. Use IS_PYTHON_3 instead of PY_VERSION_HEX, where appropriate. Fixed up pointer magic for C API and Python bindings for base.Surface. Fixed missing DLL installation for SDL_gfx. Fixed DLL installation for libpng1X-X.dll name styles. Improved tests for base.Surface. Made DEG2RAD/RAD2DEG macros and M_PI available for all C modules.
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marcus
Moved SDL related examples to examples/sdl. Fixed an issue in pygame2.sdlmixer.constants, if libmad is not supported.
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marcus
Added Visual C++ building support. Added MinGW building instructions. Added pygame2.sdlext.font module that adds a BitmapFont class for handling bitmap-based font graphics. Added pygame2.DLLPATH for Win32 DLL handling. Added py2exe example setup file under examples/ keyboard.py example uses the BitmapFont class now. Fixed severa compiler warnings. Fixed a bug in transform.h that prevented pygame2.sdlext.transform from building,…
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