Source

pygame / modules.py

Author Commit Message Labels Comments Date
marcus
Documentation updates.
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marcus
Added doc strings to the pygame2.openal base types.
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marcus
Adedd OpenMP support for blit and fill operations.
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marcus
Added basic openal.CaptureDevice implementation.
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marcus
Added openal Sources and Listener support.
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marcus
Added basic openal buffers wrapper.
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marcus
Added WITH_EXPERIMENTAL flag for experimental module builds.
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marcus
Fixed png DLL detection for Win32.
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marcus
Made openal module publicly available. Fixed source naming.
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marcus
Added openal.Device skeleton.
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marcus
Added pygame2.openal wrapper module skeleton.
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marcus
Added pygame2.resources - resource handling routines.
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marcus
Started to backport math module (from trunk).
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marcus
Added pygame2.midi, a portmidi wrapper for MIDI in- and output (from trunk).
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marcus
Updated SDL_mixer and SDL_image dependencies to a minimum of 1.2.11/1.2.10. Added new pygame2.sdlimage.constants module. Added new sdlimage.init() and sdlimage.quit() methods.
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marcus
Removed physics module for now - it won't be ready to use early enough (if ever).
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tanoku
Glyph caching system. Work in progress.
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tanoku
Respect background alpha when drawing on existing surfaces.
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tanoku
Fixed metrics and layouting of styled fonts.
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tanoku
WIP support for faked styles in FT fonts
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tanoku
Cleanup on FreeType module. Splitted FT wrapping.
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marcus
Made freetype module Python 3.x interpreter-safe.
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tanoku
Freetype Fonts can now be rendered to SDL surfaces.
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tanoku
Added FT constants module.
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marcus
Made sdl.video.PixelFormat.map_rgba/get_rgba comply to SDL.
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marcus
Fix built for Win32 targets.
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tanoku
Font loading in FreeType module using SDL RWops (WIP)
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tanoku
Added skeleton of the FreeType Font class.
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tanoku
Automated package setup (update_packages()).
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marcus
Fixed define macros for build systems.
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pgreloaded
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