Memory leak when setting pixels with PixelArray
Was attempting to make a starfield animation (setting pixels moving across the screen at different speeds) with a PixelArray, and found increasing memory usage. Manual GC-calling did not solve the issue; found and replicated the problem:
The current workaround for me is to not use PixelArray and just use (short) lines to draw the star points.
Have replicated the issue with both Python 2.7.5 and 3.3.2.