(Forwarded from Debian Bug Tracker: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=653215)
Package: python-pygame\ Version: 1.9.1release+dfsg-2\ Severity: wishlist\
//On Sat, Dec 24, 2011 at 3:19 PM, Jeff Breidenbach firstname.lastname@example.org wrote://
pygame.transform.get_smoothscale_backend() returns GENERIC and pygame.transform.set_smoothscale_backend( 'MMX') throws an exception. The reason is pygame is compiled with -D_NO_MMX_FOR_X86_64 in Setup.in. According to random internet searching, this compile flag is a workaround for an old SDL bug that has been fixed since libsdl1.2.10. If so, let's please turn MMX scaling back on. Here's the note I found on the internet.
"If your CPU supports MMX and SSE instructions (if you have procfs, see contents of /proc/cpuinfo), smooth stretching images should be working swiftly. To check things out, run cgview with -i, and see what smooth scaling “backend” is. If it's not what you expect, you need to compile pygame, after removing -D_NO_MMX_FOR_X86_64 from CFLAGS for transform.c (edit Setup.in and run config.py). You need to get a recent version of SDL (>=1.2.10) if you do so, since _NO_MMX_FOR_X86_64 was introduced as a workaround for a bug in SDL (see [[https://bugzilla.redhat.com/show_bug.cgi?id=487720|RedHat bugzilla #487720]])"
I've tested this myself and it appears to work fine. The speed difference is significant for my program.
\ Hi Jeff,
I'm filing a new bug report to keep track of progress on this. Please consider using reportbug or manually submitting a bug report via e-mail for any future requests, rather than directly contacting the maintainers/uploaders of a package.
Have you already contacted the upstream pygame developers and notified them of this issue? Ideally, instead of applying another Debian-specific patch to pygame, you should ask upstream to remove -D_NO_MMX_FOR_X86_64 prior to their next release so that all downstream distributions can benefit from the change, not just Debian.
\ \ (addendum: I do not have access to an x86-64 machine, so cannot verify Jeff Breidenbach's claim that MMX works with SDL 1.2.10 and greater. Also, could the problem be platform dependent? -- Lenard)