SDL_mixer 1.11 generates an SDL error when no built with FluidSynth support

Issue #102 resolved
Lenard Lindstrom
created an issue

=== Environment === Windows XP (though would apply to any os)\ Python 2.7 (though would apply to any version)\ SDL_mixer 1.11 from repository (hg changeset db215583bdcb)\

=== Description === The pygame.tests.base_test.py unit tests fails with the following:

{{{ F:\local\lenard\pygame\development\bitbucket_mixer>python -m pygame.tests base loading pygame.tests.base_test .F.....F ======================================================= FAIL: BaseModuleTest.test_get_error


Traceback (most recent call last): File "F:\Python27\lib\site-packages\pygame\tests\base_test.py", line 139, in t est_get_error self.assertEqual(pygame.get_error(), "") AssertionError: 'Mixer not built with FluidSynth support' != ''

======================================================= FAIL: BaseModuleTest.test_set_error


Traceback (most recent call last): File "F:\Python27\lib\site-packages\pygame\tests\base_test.py", line 149, in t est_set_error self.assertEqual(pygame.get_error(), "") AssertionError: 'Mixer not built with FluidSynth support' != ''


Ran 8 tests in 4.656s

FAILED (failures=2) }}}

=== Conjecture === Pygame should call Mix_Init directly.

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