I've built pygame on OSX 10.9 through multiple venues (Homebrew, pip, building directly from the source) and regardless of how I do it, pygame will not be built with extended image support (i.e. calling pygame.image.get_extended() will return 0 and attempting to load .png or .tif images will raise an error). I have all of the SDL libraries installed to /usr/local/lib/ with all of their headers in /usr/loca/include/. Of note, this is what running the config.py script returns:
Hunting dependencies... SDL : found 1.2.15 Framework SDL not found FONT : found Framework SDL_ttf not found IMAGE : found Framework SDL_image not found MIXER : found Framework SDL_mixer not found SMPEG : found 0.4.5 Framework smpeg not found Framework CoreMIDI found Framework QuickTime found PNG : found JPEG : not found PORTMIDI: found FREETYPE: found 2.5.3 AVFORMAT: not found SWSCALE : not found If you get compiler errors during install, doublecheck the compiler flags in the "Setup" file.
which I assume means that the SDL libraries in /usr/local/lib were found, but nothing was found in /Library/Frameworks.
If anyone has gotten extended image support on OSX, or if it is even supported on OSX, clarification would be much appreciated