pygame screen blitting

Issue #314 new
diliup gabadamudalige created an issue

The Pygame screen blitting routines are ok as long as the screen is small and there are not many objects on the screen. If you run a game with full screen scrolling images ad several large sprites moving around, the drop in frame rate is tremendous. I feel this can be overcome if the screen blitting routines or what ever is necessary to make these things happen are written in C or C++. Pygame is about graphics and graphics are blit to the screen. So the faster we can go the better it is. C++ would be WAY faster than the same base code in Python.

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