Ready the //freetype// module for Pygame 1.9.2, and build by default.
The main show-stopper was the incorrect calculation of the text size, leading to a segfault in some cases. Also, //freetype.Font// differs from //font.Font//, hindering the adoption of //freetype//.
As of <<changeset 1d5c94df54d5>> the text size problem was resolved. By <<changeset 02f253be9632>> //freetype.Font// could do a passible imitation of font.Font. In progress: add new array struct interface capable //render_raw_to// method, write a drop-in replacement for //pygame.font//.