No fullscreen on Mac OS X Lion with OpenGL

Issue #91 resolved
Andrej Schoeke created an issue

{{{ #!python

import pygame pygame.vernum (1, 9, 2) pygame.display.set_mode((1344,840),pygame.FULLSCREEN,24) <Surface(1344x840x24 SW)> Killed. pygame.display.set_mode((1344,840),pygame.FULLSCREEN|pygame.OPENGL,24)

Traceback (most recent call last): File "<stdin>", line 1, in <module> pygame.error: Error setting OpenGL fullscreen: invalid fullscreen drawable

}}}

Installed with the mpkg provided by the pygame website http://www.pygame.org/ftp/pygame-1.9.2pre-py2.7-macosx10.7.mpkg.zip. Installed SDL.framework, SDL_image.framework, SDL_mixer.framework, SDL_ttf.framework from the SDL website, version 1.2.13.

Comments (9)

  1. Former user Account Deleted

    I am having the same problem except it doesn't crash, it just doesn't make the window .

  2. Oktay Acikalin

    Go update your SDL package to 1.2.15. Seems like the bug is fixed already. I just updated my SDL.framework package and it works fine.

  3. Andrej Schoeke reporter

    Works. I consider it fixed.

    It seems like it was a SDL dependent bug. Upgrade libSDL to 1.2.15 and everything works fine/

    Reopen if necessary :) Thanks!

    Andrej

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