pygame /

Filename Size Date modified Message
26 B
Merged tylerthemovie branch changes r2168:2614 into the trunk
308 B
Make hg ignore /docs/_images
1.1 KB
update tags
993 B
Adding null video and audio driver env vars for travis ci builds.
25.9 KB
Moved LGPL and added missing files to MSIS script
276 B
Moving the readme.txt into readme.rst which generates the html version.
402 B
Updating make docs to use the new doc build command.
366 B
Fixed Python 3 notes. Thanks Thomas Kluyver.
2.8 KB
Remove Pygame's neglected, and broken, movie support: resolve Issue #238
168 B
Fixes to always compile SCRAP on MacOSX.
111 B
Patch from Martijn Schmidt. Remove V4L support.
70 B
Updated Windows config modules
67.2 KB
Announce the new buffer protocol additions to Pygame 1.9.2
1.1 KB
Fixing bdist_mpkg_support for python 3 support.
1.9 KB
added Python script to make docs/examples tarball
1.0 KB
set svn file properties so svn branch and merge work as intended
5.5 KB
reenable the camera module for linux
5.7 KB
Fixes to always compile SCRAP on MacOSX.
9.6 KB
Remove Pygame's neglected, and broken, movie support: resolve Issue #238
8.6 KB
Adde environment variable which can override include directories.
9.7 KB
Began work on modifications for Windows compatibility.
106 B
psuedo Makefile and configure
1.8 KB
some fixes for building with mingw and msys on windows
2.3 KB
Remove Pygame's neglected, and broken, movie support: resolve Issue #238
8.2 KB
Fixed gramatical errors in documentation. Thanks to Szymon Wroblewski. Fixes #118.
6.8 KB
Fixed gramatical errors in documentation. Thanks to Szymon Wroblewski. Fixes #118.
10.9 KB
Clean up some Windows dependency build issues
641 B
move reST/source to docs/reST
5.2 KB
allow Python 2.4 to compile with mingw gcc 4.5.0
1.4 KB
small repairs for MinGW build
9.7 KB
Add addional required downloads
627 B
set svn file properties so svn branch and merge work as intended
10.8 KB
Clean up some Windows dependency build issues
48.5 KB
Reconfigure the build chain to link only to msvcrt.dll
6.6 KB
add MSYS packages used to build ffmpeg rev 24219
1.4 KB
Update for MSYS 1.0.13 root directory search
12.6 KB
Moving the readme.txt into readme.rst which generates the html version.
5.6 KB
fixing name
165 B
Merged changes up to revision 2173
768 B
Added -x on lib files... Should this be moved into the ?
23.2 KB
Remove Pygame's neglected, and broken, movie support: resolve Issue #238
1.0 KB
Updated Windows config modules
1.3 KB
Automatically generate the version module with

About pygame

Pygame is a cross-platfrom library designed to make it easy to write multimedia software, such as games, in Python. Pygame requires the Python language and SDL multimedia library. It can also make use of several other popular libraries.


You should definitely begin by installing a binary package for your system. The binary packages usually come with or give the information needed for dependencies. Choose an appropriate installer for your system and version of python from the pygame downloads page.

Installing from source is fairly automated. The most work will involve compiling and installing all the pygame dependencies. Once that is done run the "" script which will attempt to auto-configure, build, and install pygame.

Much more information about installing and compiling is available in the install.html file.


If you are just getting started with pygame, you should be able to get started fairly quickly. Pygame comes with many tutorials and introductions. There is also full reference documentation for the entire library. Browse the documentation from the documenantation index. docs/index.html.

On the pygame website, there is also an online copy of this documentation. You should know that the online documentation stays up to date with the development version of pygame in hg. This may be a bit newer than the version of pygame you are using.

Best of all the examples directory has many playable small programs which can get started playing with the code right away.


Thanks to everyone who has helped contribute to this library. Special thanks are also in order.

Marcus Von Appen - many changes, and fixes, 1.7.1+ freebsd maintainer.

Lenard Lindstrom - the 1.8+ windows maintainer, many changes, and fixes.

Brian Fisher - for svn auto builder, bug tracker and many contributions.

Rene Dudfield - many changes, and fixes, 1.7+ release manager/maintainer.

Phil Hassey - for his work on the website.

DR0ID for his work on the sprite module.

Richard Goedeken for his smoothscale function.

Ulf Ekström for his pixel perfect collision detection code.

Pete Shinners - orginal author.

David Clark - for filling the right-hand-man position

Ed Boraas and Francis Irving - Debian packages

Maxim Sobolev - FreeBSD packaging

Bob Ippolito - MacOS and OS X porting (much work!)

Jan Ekhol, Ray Kelm, and Peter Nicolai - putting up with my early design ideas

Nat Pryce for starting our unit tests

Dan Richter for documentation work

TheCorruptor for his incredible logos and graphics

Nicholas Dudfield - many test improvements.

Alex Folkner - for pygame-ctypes

Thanks to those sending in patches and fixes: Niki Spahiev, Gordon Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman, Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Herve Cauwelier, James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya, Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan, Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine, Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske, Cambell Barton.

And our bug hunters above and beyond: Angus, Guillaume Proux, Frank Raiser, Austin Henry, Kaweh Kazemi, Arturo Aldama, Mike Mulcheck, Michael Benfield, David Lau

There's many more folks out there who've submitted helpful ideas, kept this project going, and basically made my life easer, Thanks!

Many thank you's for people making documentation comments, and adding to the wiki.

Also many thanks for people creating games and putting them on the website for others to learn from and enjoy.

Lots of thanks to James Paige for hosting the pygame bugzilla.

Also a big thanks to Roger Dingledine and the crew at SEUL.ORG for our excellent hosting.


Pygame is obviously strongly dependent on SDL and Python. It also links to and embeds several other smaller libraries. The font module relies on SDL_tff, which is dependent on freetype. The mixer (and modules depend on SDL_mixer. The image module depends on SDL_image, which also can use libjpeg and libpng. The transform module has an embedded version of SDL_rotozoom for its own rotozoom function. The surfarray module requires the python Numeric package for its multidimensional numeric arrays.

Todo / Ideas (feel free to submit)


This library is distributed under GNU LGPL version 2.1, which can be found in the file "doc/LGPL". I reserve the right to place future versions of this library under a different license.

This basically means you can use pygame in any project you want, but if you make any changes or additions to pygame itself, those must be released with a compatible license. (preferably submitted back to the pygame project). Closed source and commercial games are fine.

The programs in the "examples" subdirectory are in the public domain.