Source

pygame / docs / ref / pygame_cursor.html

<html>
<title>pygame.cursor</title>
<body bgcolor=#aaeebb text=#000000 link=#331111 vlink=#331111>


<table cellspacing=3 width=100%><tr><td bgcolor=#00000>
<table width=100%><tr><td bgcolor=c2fc20 align=center>
    <a href=http://www.pygame.org>
    <img src=../pygame_tiny.gif border=0 width=200 height=60></a><br>
    <b>pygame&nbsp;&nbsp;&nbsp;documentation</b>
</td><td bgcolor=6aee28 align=center valign=top width=100%>

	||&nbsp;
	<a href=http://www.pygame.org>Home</a> &nbsp;||&nbsp;
	<a href=../index.html>Help Contents</a> &nbsp;||
	<br>&nbsp;<br>

|| <a href=pygame.html>pygame</a> || 
<a href=pygame_cdrom.html>cdrom</a> || 
<a href=pygame_constants.html>constants</a> || 
<a href=pygame_cursor.html>cursor</a> || 
<a href=pygame_display.html>display</a> || 
<a href=pygame_draw.html>draw</a> ||<br>
|| <a href=pygame_event.html>event</a> || 
<a href=pygame_font.html>font</a> || 
<a href=pygame_image.html>image</a> || 
<a href=pygame_joystick.html>joystick</a> || 
<a href=pygame_key.html>key</a> || 
<a href=pygame_mixer.html>mixer</a> ||<br>
|| <a href=pygame_mixer_music.html>mixer_music</a> || 
<a href=pygame_mouse.html>mouse</a> || 
<a href=pygame_movie.html>movie</a> || 
<a href=pygame_sndarray.html>sndarray</a> || 
<a href=pygame_surfarray.html>surfarray</a> || 
<a href=pygame_time.html>time</a> ||<br>
|| <a href=pygame_transform.html>transform</a> ||<br>
&nbsp;<br>|| <a href=CD.html>CD</a> || 
<a href=Channel.html>Channel</a> || 
<a href=Clock.html>Clock</a> || 
<a href=Font.html>Font</a> || 
<a href=Joystick.html>Joystick</a> || 
<a href=Movie.html>Movie</a> ||<br>
|| <a href=Overlay.html>Overlay</a> || 
<a href=Rect.html>Rect</a> || 
<a href=Sound.html>Sound</a> || 
<a href=Surface.html>Surface</a> ||<br>
&nbsp;<br>|| <a href=pygame_color.html>color</a> || 
<a href=pygame_cursors.html>cursors</a> || 
<a href=pygame_sprite.html>sprite</a> ||<br>


</td></tr></table></td></tr></table>
<br>
<h2 align=center>pygame.cursor</h2>
{module}

<hr>

<table>
<tr><td><a href=#compile>compile</a></td><td> -
compile cursor strings into cursor data</td></tr>


</table>

<hr>

<a name=compile><font size=+2><b>compile
</b></font><br><font size=+1><tt>
pygame.cursor.compile(strings, black, white,xor) -> data, mask
</tt></font><ul>
This takes a set of strings with equal length and computes
the binary data for that cursor. The string widths must be
divisible by 8.
<br>&nbsp;<br>
The black and white arguments are single letter strings that
tells which characters will represent black pixels, and which
characters represent white pixels. All other characters are
considered clear.
<br>&nbsp;<br>
This returns a tuple containing the cursor data and cursor mask
data. Both these arguments are used when setting a cursor with
<a href=pygame_mouse.html#set_cursor>pygame.mouse.set_cursor()</a>.
<br>&nbsp;<br>
</ul><br>&nbsp;<br>


<hr>
</body></html>
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.