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<h2 align=center>pygame.font</h2>
Contains the font object and the functions used to
create them.


<tr><td><a href=#get_init>get_init</a></td><td> -
get status of font module initialization</td></tr>

<tr><td><a href=#init>init</a></td><td> -
initialize the display module</td></tr>

<tr><td><a href=#quit>quit</a></td><td> -
uninitialize the font module</td></tr>



<a name=get_init><font size=+2><b>get_init
</b></font><br><font size=+1><tt>
pygame.font.get_init() -> bool
Returns true if the font module is currently

<a name=init><font size=+2><b>init
</b></font><br><font size=+1><tt>
pygame.font.init() -> None
Manually initialize the font module. Will raise an
exception if it cannot be initialized. It is safe
to call this function if font is currently

<a name=quit><font size=+2><b>quit
</b></font><br><font size=+1><tt>
pygame.font.quit() -> none
Manually uninitialize SDL's video subsystem. It is
safe to call this if font is currently not