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<h2 align=center>pygame.cdrom</h2>
thin wrapper around the SDL CDROM api, likely to


<tr><td><a href=#count>count</a></td><td> -
query number of cdroms on system</td></tr>

<tr><td><a href=#get_init>get_init</a></td><td> -
query init of cdrom module</td></tr>

<tr><td><a href=#init>init</a></td><td> -
initialize the cdrom subsystem</td></tr>

<tr><td><a href=#name>name</a></td><td> -
query name of cdrom drive</td></tr>

<tr><td><a href=#open>open</a></td><td> -
open cd device</td></tr>

<tr><td><a href=#quit>quit</a></td><td> -
uninitialize the cdrom subsystem</td></tr>



<a name=count><font size=+2><b>count
</b></font><br><font size=+1><tt>
pygame.cdrom.count() -> int
Returns the number of CDROM drives available on
the system

<a name=get_init><font size=+2><b>get_init
</b></font><br><font size=+1><tt>
pygame.cdrom.get_init() -> bool
Returns true of the cdrom module is initialized

<a name=init><font size=+2><b>init
</b></font><br><font size=+1><tt>
pygame.cdrom.init() -> None
Initialize the CDROM module manually

<a name=name><font size=+2><b>name
</b></font><br><font size=+1><tt> -> string
Returns the name of the CDROM device, given by the

<a name=open><font size=+2><b>open
</b></font><br><font size=+1><tt> -> CD
Creates a new CD object for the given CDROM id.

<a name=quit><font size=+2><b>quit
</b></font><br><font size=+1><tt>
pygame.cdrom.quit() -> None
Uninitialize the CDROM module manually