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<div class="section" id="module-pygame.locals">
<span id="pygame-locals"></span><dl class="definition module">
<dt class="title module">
<tt class="docutils literal"><span class="pre">pygame.locals</span></tt></dt>
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<div class="line"><span class="summaryline">pygame constants</span></div>
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<p>This module contains various constants used by Pygame. It&#8217;s contents are
automatically placed in the pygame module namespace. However, an application
can use <a class="tooltip reference internal" href="#module-pygame.locals" title=""><tt class="xref py py-mod docutils literal"><span class="pre">pygame.locals</span></tt><span class="tooltip-content">pygame constants</span></a> to include only the Pygame constants with a &#8216;from
<a class="tooltip reference internal" href="#module-pygame.locals" title=""><tt class="xref py py-mod docutils literal"><span class="pre">pygame.locals</span></tt><span class="tooltip-content">pygame constants</span></a> import *&#8217;.</p>
<p>Detailed descriptions of the various constants are found throughout the Pygame
documentation. <a class="tooltip reference internal" href="display.html#pygame.display.set_mode" title=""><tt class="xref py py-func docutils literal"><span class="pre">pygame.display.set_mode()</span></tt><span class="tooltip-content">initialize a window or screen for display</span></a> flags like <tt class="docutils literal"><span class="pre">HWSURFACE</span></tt> are
found in the Display section. Event types are explained in the Event section.
Keyboard <tt class="docutils literal"><span class="pre">K_</span></tt> constants relating to the key attribute of a <tt class="docutils literal"><span class="pre">KEYDOWN</span></tt> or
<tt class="docutils literal"><span class="pre">KEYUP</span></tt> event are listed in the Key section. Also found there are the various
<tt class="docutils literal"><span class="pre">MOD_</span></tt> key modifiers. Finally, <tt class="docutils literal"><span class="pre">TIMER_RESOLUTION</span></tt> is defined in Time.</p>
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