pygame / examples /

#!/usr/bin/env python

import sys
import os

if sys.platform == 'win32' and sys.getwindowsversion()[0] >= 5: # condi. and
    # On NT like Windows versions smpeg video needs windb.
    os.environ['SDL_VIDEODRIVER'] = 'windib'
import pygame
from pygame.locals import *

    from cStringIO import StringIO as BytesIO
except ImportError:
    from io import BytesIO
from pygame.compat import unicode_

QUIT_CHAR = unicode_('q')

usage = """\
python <movie file>

A simple movie player that plays an MPEG movie in a Pygame window. It showcases
the module. The window adjusts to the size of the movie image. It
is given a boarder to demonstrate that a movie can play autonomously in a sub-
window. Also, the file is copied to a file like object to show that not just
Python files can be used as a movie source.


def main(filepath):

    f = BytesIO(open(filepath, 'rb').read())
    movie =
    w, h = movie.get_size()
    w = int(w * 1.3 + 0.5)
    h = int(h * 1.3 + 0.5)
    wsize = (w+10, h+10)
    msize = (w, h)
    screen = pygame.display.set_mode(wsize)
    movie.set_display(screen, Rect((5, 5), msize))

    pygame.event.set_allowed((QUIT, KEYDOWN))
    pygame.time.set_timer(USEREVENT, 1000)
    while movie.get_busy():
        evt = pygame.event.wait()
        if evt.type == QUIT:
        if evt.type == KEYDOWN and evt.unicode == QUIT_CHAR:
    if movie.get_busy():
    pygame.time.set_timer(USEREVENT, 0)

if __name__ == '__main__':
    if len(sys.argv) != 2:
        print (usage)
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