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<h2 align=center>pygame.image</h2>
Contains routines to load and (someday) save
surfaces. This module must be manually imported,
since it requires the use of the SDL_image
library.

<hr>

<table>
<tr><td><a href=#load>load</a></td><td> -
load an image to a new Surface</td></tr>


</table>

<hr>

<a name=load><font size=+2><b>load
</b></font><br><font size=+1><tt>
pygame.image.load(file, [namehint]) -> Surface
</tt></font><ul>
This will load an image into a new surface. You
can pass it either a filename, or a python
file-like object to load the image from. If you
pass a file-like object that isn't actually a file
(like the StringIO class), then you might want to
also pass either the filename or extension as the
namehint string. The namehint can help the loader
determine the filetype.

You will only be able to load the types of images
supported by your build of SDL_image. This will
always include GIF, BMP, PPM, PCX, and TIF.
SDL_image can also load JPG and PNG, but they are
optional.
</ul><br>&nbsp;<br>


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