August 15, 2002 Python Game Development
by Pete Shinners http://www.pygame.org
Pygame is a cross-platfrom library designed to make it easy to
write multimedia software, such as games, in Python. Pygame
requires the Python language and SDL multimedia library. It can
also make use of several other popular libraries.
You should definitely begin by installing a binary package for your
system. The binary packages usually come with or give the
information needed for dependencies. Choose an appropriate
installer for your system and version of python from the pygame
downloads page. http://www.pygame.org/download.shtml
Installing from source is fairly automated. The most work will
involve compiling and installing all the pygame dependencies. Once
that is done run the "setup.py" script which will attempt to
auto-configure, build, and install pygame.
Much more information about installing and compiling is available
in the install.html file.
If you are just getting started with pygame, you should be able to
get started fairly quickly. Pygame comes with many tutorials and
introductions. There is also full reference documentation for the
entire library. Browse the documentation from the documenantation
On the pygame website, there is also an online copy of this
documentation. You should know that the online documentation stays
up to date with the development version of pygame in cvs. This may
be a bit newer than the version of pygame you are using.
Best of all the examples directory has many playable small programs
which can get started playing with the code right away.
Thanks to everyone who has helped contribute to this library.
Special thanks are also in order.
David Clark - for filling the right-hand-man position
Ed Boraas and Francis Irving - Debian packages
Maxim Sobolev - FreeBSD packaging
Bob Ippolito - MacOS and OSX porting (much work!)
Jan Ekhol, Ray Kelm, and Peter Nicolai - putting up with my early
Nat Pryce for starting our unit tests
TheCorruptor for his incredible logos and graphics
Thanks to those sending in patches and fixes: Niki Spahiev, Gordon
Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,
Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen
And our bug hunters above and beyond: Angus, Guillaume Proux, Frank
Raiser, Austin Henry, Kaweh Kazemi, Arturo Aldama, Mike Mulcheck, Rene
There's many more folks out there who've submitted helpful ideas, kept
this project going, and basically made my life easer, Thanks!
Also a big thanks to Roger Dingledine and the crew at SEUL.ORG for our
Pygame is obviously strongly dependent on SDL and Python. It also
links to and embeds several other smaller libraries. The font
module relies on SDL_tff, which is dependent on freetype. The mixer
(and mixer.music) modules depend on SDL_mixer. The image module
depends on SDL_image, which also can use libjpeg and libpng. The
transform module has an embedded version of SDL_rotozoom for its
own rotozoom function. The surfarray module requires the python
Numeric package for its multidimensional numeric arrays.
Todo / Ideas (feel free to submit)
* unify more types/classes for python 2.2
* transform.skew() function
* transform.scroll() function
* image filtering (colors,blurs,etc)
* quake-like console with python interpreter
* game lobby. client, simple server, and protocol
* surfarrays should be able to do RGBA along with RGB
This library is distributed under GNU LGPL version 2.1, which can
be found in the file "doc/LGPL". I reserve the right to place
future versions of this library under a different license.
This basically means you can use pygame in any project you want,
but if you make any changes or additions to pygame itself, those
must be released with a compatible license. (preferably submitted
back to the pygame project). Closed source and commercial games are
The programs in the "examples" subdirectory are in the public
The default font "Helmet Bold" is from the OpenOffice project and is
dual licensed under the GPL, LGPL, and SISSL.