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<h2 align=center>pygame.time</h2>
Contains routines to help keep track of time. The timer
resolution on most systems is around 10ms.
All times are represented in milliseconds, which is simply
Seconds*1000.(therefore 2500 milliseconds is 2.5 seconds)


<tr><td><a href=#delay>delay</a></td><td> -
delay for a number of milliseconds</td></tr>

<tr><td><a href=#get_ticks>get_ticks</a></td><td> -
milliseconds since startup</td></tr>

<tr><td><a href=#set_timer>set_timer</a></td><td> -
control timer events</td></tr>



<a name=delay><font size=+2><b>delay
</b></font><br><font size=+1><tt>
pygame.time.delay(millseconds) -> none
Will pause for a given number of milliseconds.

<a name=get_ticks><font size=+2><b>get_ticks
</b></font><br><font size=+1><tt>
pygame.time.get_ticks() -> int
This is the time in milliseconds since the pygame.time was

<a name=set_timer><font size=+2><b>set_timer
</b></font><br><font size=+1><tt>
pygame.time.set_timer([millseconds, eventid]) -> int
Every given number of milliseconds, a new event with
the given event id will be placed on the event queue.
The timer will run indefinitely, until <u>set_timer()</u> is
called with no arguments. Calling with no arguments stops
the running timer.