illume avatar illume committed 4da263d

Adding skeleton blocks.

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Files changed (2)

alchemymadness/blocks.py

+"""Mixing potion"""
+
+import pygame
+from pygame.locals import Rect
+from pygame.sprite import DirtySprite
+
+import resources
+
+
+class Blocks(DirtySprite):
+    
+    def __init__(self, *groups):
+        super(Blocks, self).__init__(*groups)
+
+
+        self.colors = [(255,0,0), (0,255,0), (0,0,255)]
+        
+        # how do we handle location, and rotation? We say where the grid it is on.
+        #     top, left is (0,0)
+        self.grid_positions = [[0,0], [0,0], [0,0]]
+
+        # what is our image?
+        self.dirty = 1
+    
+
+    def update(self, time):
+        pass
+
+
+
+class Grid(object):
+    """
+    """
+    GRID_SIZE = 10
+
+    def __init__(self):
+        super(Grid, self).__init__()
+        self.restart()
+
+    def restart(self):
+        self.init_grid()
+
+    def init_grid(self):
+        # init our 10x10 grid, to show the color of each grid part.
+        [[(0,0,0), ...],
+         ...
+        ]
+        self.grid = []
+        for x in range(self.GRID_SIZE):
+            self.grid.append([(0,0,0)] * self.GRID_SIZE)
+
+
+
+
+

alchemymadness/test_blocks.py

+import unittest
+
+import blocks
+
+class TestBlocks(unittest.TestCase):
+
+    def setUp(self):
+        pass
+
+    def test_Grid(self):
+        g = blocks.Grid()
+        
+
+        self.assertEqual(len(g.grid), g.GRID_SIZE)
+        self.assertEqual(len(g.grid[0]), g.GRID_SIZE)
+        self.assertEqual(g.grid[0][0], (0,0,0))
+        self.assertTrue(1 == 1)
+
+if __name__ == '__main__':
+    unittest.main()
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