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Anonymous committed 6f97efb

Commented out update call, as it runs the exact same code, causing the colour to lerp twice as fast as it should.

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File alchemymadness/potion.py

         pass
 
     def update(self, time):
-        super(Potion, self).update(time)
+        #super(Potion, self).update(time)
         # Move rect smoothly
         if self.target_y is not None:
             self.dirty = 1