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illume committed f8f5fbc

Use LayeredDirty instead of RenderUpdates

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alchemymadness/main.py

     # Initialise level
     pot = potion.Potion()
     pot.set_formula(3, 5, 3)
-    sprites = pygame.sprite.RenderUpdates(pot)
+    sprites = pygame.sprite.LayeredDirty(pot)
 
     #TEST
     pot.add_color((0,0,255))