pygamegsoc12 / alchemymadness /

Diff from to


 background = None
 block = None
+sblock = None
 def init():
-    global background, block
+    global background, block, sblock
     background = pygame.image.load(skelutil.data_dir("bg.png")).convert_alpha()
     block = pygame.image.load(skelutil.data_dir("block.png")).convert_alpha()
+    sblock = pygame.transform.scale(block, (int(block.get_rect()[2]/2), int(block.get_rect()[3])))
+    print block, sblock
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