Source

pygamegsoc12 / alchemymadness / resources.py

Diff from to

alchemymadness/resources.py

     background = pygame.image.load(skelutil.data_dir("bg.png")).convert_alpha()
     background_mask = pygame.image.load(skelutil.data_dir("bg_mask.png")).convert_alpha()
     block = pygame.image.load(skelutil.data_dir("block.png")).convert_alpha()
-    sblock = pygame.transform.scale(block, (int(block.get_rect().w/2), int(block.get_rect().h/2)))
+    sblock = pygame.image.load(skelutil.data_dir("block_small.png")).convert_alpha()
+    #sblock = pygame.transform.scale(block, (int(block.get_rect().w/2), int(block.get_rect().h/2)))
     font = Font(skelutil.data_dir("The Alchemist.ttf"))
 
 class Font(object):