1. pygame
  2. pygame
  3. pygamegsoc12

Source

pygamegsoc12 / alchemymadness / main.py

Author Commit Message Date Builds
Szymon Wróblewski
tubes works now (resolved overwriting Sprite add method in classes inheriting after Node)
Szymon Wróblewski
added tubes module (not working yet)
Szymon Wróblewski
DirtyRect update method animates color and mask_rect now Block have independent move fixed error in layout.py code
Szymon Wróblewski
MaskedSprite have color mixing animation (from Potion), added higher res images
Szymon Wróblewski
Added MaskedSprite class, updated images (better quality will be tomorrow)
Szymon Wróblewski
Added layout module, reworked blocks module, added font
illume
Adding comments and some TODO in methods.
illume
can control which player is being controlled by keys, by pressing keys 1-4
illume
can control which player is being controlled by keys, by pressing keys 1-4
illume
can draw small too
illume
Adding hacky support for small display versions of the grids/blocks. unfinished.
illume
Added some movement of blocks to test. Buggy when move full right.
illume
showing one Grid and one Blocks
illume
added screenshot function with S key
Szymon Wróblewski
Fix small error
Szymon Wróblewski
Added block class, removed obsolete images
illume
Use LayeredDirty instead of RenderUpdates
Szymon Wróblewski
Potion uses DirtySprite now
"Sam...@sambull.org>"
Lerp colours in potion.
"Sam...@sambull.org>"
Added animation between levels.
"Sam...@sambull.org>"
Added background image and some example code for the potion.
"Sam...@sambull.org>"
Changed potion to a class and started implementing colour changes.
"Sam...@sambull.org>"
Added base potion code.
illume
Added basic game loop.
illume
adding some base code