pygamegsoc12 / alchemymadness /

"""Mixing potion"""

import pygame
from pygame.locals import Rect
from pygame.sprite import DirtySprite

import resources

class Blocks(DirtySprite):
    def __init__(self, *groups):
        super(Blocks, self).__init__(*groups)

        self.colors = [(255,0,0), (0,255,0), (0,0,255)]
        # how do we handle location, and rotation? We say where the grid it is on.
        #     top, left is (0,0)
        self.grid_positions = [[0,0], [1,0], [2,0]]

        # what is our image?
        self.dirty = 1

    def update(self, time):

class Grid(object):
    GRID_SIZE = 10

    def __init__(self):
        super(Grid, self).__init__()

    def restart(self):

    def init_grid(self):
        # init our 10x10 grid, to show the color of each grid part.
        #[[(0,0,0), ...],
        # ...
        self.grid = []
        for x in range(self.GRID_SIZE):
            self.grid.append([(0,0,0)] * self.GRID_SIZE)

        import pprint
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