Commits

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Author Commit Message Labels Comments Date
styts
do we even need particles and menus?
Branches
particles
Thomas Perl
Better jumping, speedup mode (UP key)
Thomas Perl
Render the cool lanternfish in the game
styts
converting lanternfish
styts
pickupscore when you collect something
barbara nedved
added lanternfish
styts
new whales (b,c)
styts
integrated the new whales (b,c)
styts
stub for end-of-level animation
styts
level selection form command line
barbara nedved
added whales for lane b and c
styts
ignore mac-specifig .DS_Store files
styts
fixed crash when whale would go too far left/right
styts
wip on particles (currently some in mainmenu scene)
Branches
particles
Thomas Perl
Add test background
Thomas Perl
Add first whale artwork sprites
Thomas Perl
Add Harmattan packaging (N950/N9) Had to move some files around and make sure that we are always using relative paths, so it still works when being installed system-wide.
Thomas Perl
Added docopt, fullscreen, touch input Added docopt: So we only depend on pygame Fullscreen: Works better on mobile devices Touch input: Simply use mouse button events
styts
fix readme typo
styts
enter an optional game scene from command line: e.g. -s MainMenu; requires docopt
styts
Our repo needs a readme, right?
styts
added placeholder sounds and ways to play them
styts
Sprite loading and animation; Placeholder player sprites
styts
removed left-behind level.txt
styts
moving level1 into levels dir
...@thp.io
Coins and health count (yes, we want to count the health differently)
...@thp.io
Shade colors
Thomas Perl
Add support for metadata in levels
Thomas Perl
We're not going to jump when we're in the air ;)
Thomas Perl
Collision detection and coin pick-up
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