Commits

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Author Commit Message Labels Comments Date
Thomas Perl
Remove unused function in Screen
Branches
simplify
Thomas Perl
Always pull events from input queue, even if unused
Branches
simplify
Thomas Perl
Simplify scene handing / instantiation in App
Branches
simplify
Thomas Perl
Remove level selection on command line (non-working)
Branches
simplify
Thomas Perl
Show "skip intro" only for story intermissions
Branches
simplify
Thomas Perl
Make audio manager not suck so much
Branches
simplify
Thomas Perl
Remove uglyness and side-effects of of level_progression
Branches
simplify
Thomas Perl
src/engine/scene.py: Cleaner story line progression
Branches
simplify
Thomas Perl
Cleanup intermission data definitions
Branches
simplify
Thomas Perl
Simplify scene transition
Branches
simplify
Thomas Perl
Remove more dead / unused code
Thomas Perl
Move skipable intermission handling to engine
Thomas Perl
Remove dead code in src/logic/lamemath.py
Thomas Perl
Remove empty, unused file src/logic/background.py
Thomas Perl
Add new gles2.py targetting the OpenGL ES 2.0 API
Thomas Perl
OpenGL Renderer: Support for OpenGL ES 2.0 on mobile devices
Thomas Perl
Fixed time step for progressing the engine This helps keep the gameplay at the right speed when the frame rate goes below the target frame rate.
Thomas Perl
OpenGL Renderer: Don't use fixed function pipeline anymore Replaced remaining drawing functions with shaders
Thomas Perl
Avoid flickering during transitions
Thomas Perl
OpenGL Renderer: Implement post-processing and shader effects
Thomas Perl
OpenGL Renderer: Render to framebuffer (for postprocessing)
Thomas Perl
Rename whale assets to structure in data/
Thomas Perl
Rename background assets to reflect "data/"'s structure
Thomas Perl
Improvements to the OpenGL renderer (size / letterboxing)
Thomas Perl
Instructions for building MeeGo packages
Thomas Perl
Add support for optionally shrinking the data size
Thomas Perl
Remove sfx.bfxrlibrary (newer version in assets/)
Thomas Perl
Fix touchscreen inputs to work better
Thomas Perl
Touch screen friendly intermissions
Thomas Perl
styts did most of the sounds actually
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