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pygame-tutorial / 04-drawing.py

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Richard Jones f2dd0de 
























import pygame

class Game(object):
    def main(self, screen):
        clock = pygame.time.Clock()

        image = pygame.image.load('player.png')

        while 1:
            clock.tick(30)

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    return
                if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
                    return

            screen.fill((200, 200, 200))
            screen.blit(image, (320, 240))
            pygame.display.flip()

if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((640, 480))
    Game().main(screen)