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pygame-tutorial / map.tmx

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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="50" height="50" tilewidth="32" tileheight="32">
 <tileset firstgid="1" name="tiles" tilewidth="32" tileheight="32">
  <image source="tiles.png" width="32" height="32"/>
 </tileset>
 <tileset firstgid="2" name="triggers" tilewidth="32" tileheight="32">
  <image source="triggers.png" width="256" height="128"/>
  <tile id="0">
   <properties>
    <property name="blockers" value="tr"/>
   </properties>
  </tile>
  <tile id="1">
   <properties>
    <property name="blockers" value="lr"/>
   </properties>
  </tile>
  <tile id="2">
   <properties>
    <property name="blockers" value="tlr"/>
   </properties>
  </tile>
  <tile id="3">
   <properties>
    <property name="blockers" value="lrb"/>
   </properties>
  </tile>
  <tile id="8">
   <properties>
    <property name="blockers" value="tl"/>
   </properties>
  </tile>
  <tile id="9">
   <properties>
    <property name="blockers" value="bl"/>
   </properties>
  </tile>
  <tile id="10">
   <properties>
    <property name="blockers" value="br"/>
   </properties>
  </tile>
  <tile id="11">
   <properties>
    <property name="blockers" value="tb"/>
   </properties>
  </tile>
  <tile id="16">
   <properties>
    <property name="blockers" value="t"/>
   </properties>
  </tile>
  <tile id="17">
   <properties>
    <property name="blockers" value="l"/>
   </properties>
  </tile>
  <tile id="18">
   <properties>
    <property name="blockers" value="r"/>
   </properties>
  </tile>
  <tile id="19">
   <properties>
    <property name="blockers" value="b"/>
   </properties>
  </tile>
  <tile id="20">
   <properties>
    <property name="blockers" value="trb"/>
   </properties>
  </tile>
  <tile id="21">
   <properties>
    <property name="blockers" value="tlb"/>
   </properties>
  </tile>
  <tile id="25">
   <properties>
    <property name="blockers" value="tlrb"/>
   </properties>
  </tile>
  <tile id="26">
   <properties>
    <property name="player" value=""/>
   </properties>
  </tile>
  <tile id="27">
   <properties>
    <property name="enemy" value=""/>
   </properties>
  </tile>
  <tile id="28">
   <properties>
    <property name="exit" value=""/>
   </properties>
  </tile>
  <tile id="29">
   <properties>
    <property name="reverse" value=""/>
   </properties>
  </tile>
 </tileset>
 <layer name="set" width="50" height="50">
  <data encoding="base64" compression="zlib">
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 </layer>
 <layer name="triggers" width="50" height="50" visible="0">
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  </data>
 </layer>
</map>