Source

pygame-tutorial / 09-background.py

import pygame

class Player(pygame.sprite.Sprite):
    def __init__(self, *groups):
        super(Player, self).__init__(*groups)
        self.image = pygame.image.load('player.png')
        self.rect = pygame.rect.Rect((320, 240), self.image.get_size())

    def update(self, dt):
        key = pygame.key.get_pressed()
        if key[pygame.K_LEFT]:
            self.rect.x -= 300 * dt
        if key[pygame.K_RIGHT]:
            self.rect.x += 300 * dt
        if key[pygame.K_UP]:
            self.rect.y -= 300 * dt
        if key[pygame.K_DOWN]:
            self.rect.y += 300 * dt

class Background(pygame.sprite.Sprite):
    def __init__(self, *groups):
        super(Background, self).__init__(*groups)
        self.image = pygame.image.load('background.png')
        self.rect = pygame.rect.Rect((0, 0), self.image.get_size())

class Game(object):
    def main(self, screen):
        clock = pygame.time.Clock()

        sprites = pygame.sprite.OrderedUpdates()
        background = Background()
        sprites.add(background)
        player = Player()
        sprites.add(player)

        while 1:
            dt = clock.tick(30)

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    return
                if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
                    return

            sprites.update(dt / 1000.)
            sprites.draw(screen)
            pygame.display.flip()

if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((640, 480))
    Game().main(screen)