pygame-tutorial / triggers.tsx

<?xml version="1.0" encoding="UTF-8"?>
<tileset name="triggers" tilewidth="32" tileheight="32">
 <image source="triggers.png" width="256" height="128"/>
 <tile id="0">
  <properties>
   <property name="blockers" value="tr"/>
  </properties>
 </tile>
 <tile id="1">
  <properties>
   <property name="blockers" value="lr"/>
  </properties>
 </tile>
 <tile id="2">
  <properties>
   <property name="blockers" value="tlr"/>
  </properties>
 </tile>
 <tile id="3">
  <properties>
   <property name="blockers" value="lrb"/>
  </properties>
 </tile>
 <tile id="8">
  <properties>
   <property name="blockers" value="tl"/>
  </properties>
 </tile>
 <tile id="9">
  <properties>
   <property name="blockers" value="bl"/>
  </properties>
 </tile>
 <tile id="10">
  <properties>
   <property name="blockers" value="br"/>
  </properties>
 </tile>
 <tile id="11">
  <properties>
   <property name="blockers" value="tb"/>
  </properties>
 </tile>
 <tile id="16">
  <properties>
   <property name="blockers" value="t"/>
  </properties>
 </tile>
 <tile id="17">
  <properties>
   <property name="blockers" value="l"/>
  </properties>
 </tile>
 <tile id="18">
  <properties>
   <property name="blockers" value="r"/>
  </properties>
 </tile>
 <tile id="19">
  <properties>
   <property name="blockers" value="b"/>
  </properties>
 </tile>
 <tile id="20">
  <properties>
   <property name="blockers" value="trb"/>
  </properties>
 </tile>
 <tile id="21">
  <properties>
   <property name="blockers" value="tlb"/>
  </properties>
 </tile>
 <tile id="25">
  <properties>
   <property name="blockers" value="tlrb"/>
  </properties>
 </tile>
 <tile id="26">
  <properties>
   <property name="player" value=""/>
  </properties>
 </tile>
 <tile id="27">
  <properties>
   <property name="enemy" value=""/>
  </properties>
 </tile>
 <tile id="28">
  <properties>
   <property name="exit" value=""/>
  </properties>
 </tile>
 <tile id="29">
  <properties>
   <property name="reverse" value=""/>
  </properties>
 </tile>
</tileset>
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