Source

LWJGL Shader Tutorials / README.md

Roi Atalla 473714d 

































-# README #
-
-## Quick Start ##
-
-### What you need ###
-
-* Java Development Kit for Java 7 ([get it here](http://www.oracle.com/technetwork/java/javase/downloads/index.html))
-
-* An IDE like [Eclipse](http://eclipse.org), [IntelliJ IDEA](http://jetbrains.com/idea), or [NetBeans](http://netbeans.org)
-
-### How to run samples ###
-
-1. Ensure you have Java SDK 7 and in your PATH
-2. Clone this repository: `hg clone https://bitbucket.org/ra4king/lwjgl-shader-tutorials`
-3. Import directly into Eclipse or IntelliJ IDEA. To open in Netbeans, Go to File -> Import Project -> Eclipse Project
-
-## Sections ##
-
-Every section is found in the source under `src/main/java/com/ra4king/opengl`.
-Under each section you can find another README file that gives more detail, and finally some of the samples themselves may have their own README.
-
-
-* **arcsynthesis:** Java ports of the excellent C++ tutorials from "Learning Modern 3d Graphics Programming"
-at [arcsynthesis.org](http://arcsynthesis.org/gltut) (14/17 chapters ported)
-
-
-* **redbook:** A collection of examples from the [OpenGL Programming Guide](http://www.glprogramming.com/red/) first edition
- (warning: uses _very_ obsolete OpenGL)
-
-
-* **superbible:** A collection of examples from the [OpenGL SuperBible](http://www.starstonesoftware.com/OpenGL/) fourth edition
-(Also old-fashioned in parts, but fifth edition examples are coming soon!)
-
-
-* **test:** Miscellaneous test programs.
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