# README # ## Quick Start ## ### What you need ### * Java Development Kit for Java 7 ([get it here](http://www.oracle.com/technetwork/java/javase/downloads/index.html)) * Apache Maven available in your PATH ([get it here](http://maven.apache.org/download.html)) * An IDE like [Eclipse](http://eclipse.org), [IntelliJ](http://jetbrains.com/idea), or [NetBeans](http://netbeans.org) * Support for Maven in your IDE (Eclipse Juno and IntelliJ both come with maven support) * _Windows users:_ a version of the bash shell (either [Cygwin](http://cygwin.com) or [Git Bash](http://git-scm.com/downloads) are fine) ### How to run samples ### 1. Ensure you have Java SDK 7 and maven installed and both are in your PATH 2. Clone this repository: `hg clone https://bitbucket.org/ra4king/lwjgl-shader-tutorials` 3. Open a bash window and cd to where you cloned this repository 4. Start the launcher: `./launch` ## Sections ## Every section is found in the source under `src/main/java/com/ra4king/opengl`. Under each section you can find another README file that gives more detail, and finally some of the samples themselves may have their own README. * **arcsynthesis:** Java ports of the excellent C++ tutorials from "Learning Modern 3d Graphics Programming" at [arcsynthesis.org](http://arcsynthesis.org/gltut) (10/17 chapters ported) * **redbook:** A collection of examples from the [OpenGL Programming Guide](http://www.glprogramming.com/red/) first edition (warning: uses _very_ obsolete OpenGL) * **superbible:** A collection of examples from the [OpenGL SuperBible](http://www.starstonesoftware.com/OpenGL/) fourth edition (Also old-fashioned in parts, but fifth edition examples are coming soon!) * **test:** Miscellaneous test programs.