1. Roi Atalla
  2. LWJGL Shader Tutorials


Chuck Adams  committed bca79bd

added note on 5e ports

  • Participants
  • Parent commits e294efa
  • Branches default

Comments (0)

Files changed (1)

File src/main/java/com/ra4king/opengl/superbible/osb5/README.md

View file
+## A note on porting the OSB code ##
+The code quality for the OpenGL Superbible 5th edition is, in a word, _terrible_.  It uses Hungarian notation.  It
+shoves essential functionality into "stock shader" and geometry batching abstractions which defeat the entire purpose
+of teaching OpenGL as an API (It's not the "3D Graphics SuperBible" after all).  Even the indentation style sucks.  All
+in all, it's a great leap backward from the imperfect but still excellent 4th edition. Therefore, these ports are more
+of an _adaptation_ of the OSB examples, but not a perfect replica of them.  The shaders will be kept as similar as
+possible to the originals (sans Hungarian notation), but not tucked away in a library.  Geometry batching won't be
+dropped in from word go, but brought in gradually.