Source

LWJGL Shader Tutorials / src / main / java / com / ra4king / opengl / arcsynthesis / gl33 / chapter10 / example3 / example10.3.FragLightAtten.frag

Diff from to

src/main/java/com/ra4king/opengl/arcsynthesis/gl33/chapter10/example3/example10.3.FragLightAtten.frag

 uniform float lightAttenuation;
 uniform bool useRSquare;
 
-uniform UnProjection {
+uniform UnProjection
+{
 	mat4 clipToCameraMatrix;
 	ivec2 windowSize;
 };