Source

LWJGL Shader Tutorials / src / main / java / com / ra4king / opengl / arcsynthesis / gl33 / chapter11 / example1 / example11.1.PhongLighting.frag

Diff from to

File src/main/java/com/ra4king/opengl/arcsynthesis/gl33/chapter11/example1/example11.1.PhongLighting.frag

 
 out vec4 outputColor;
 
-uniform vec3 modelSpaceLightPos;
-
 uniform vec4 lightIntensity;
 uniform vec4 ambientIntensity;