LWJGL Shader Tutorials / src / main / java / com / ra4king / opengl / arcsynthesis / gl33 / chapter2 / example1 / example2.1.frag

#version 330

out vec4 outputColor;

void main()
    float lerpValue = gl_FragCoord.y / 600.0;
    outputColor = mix(vec4(1.0, 1.0, 1.0, 1.0), vec4(0.2, 0.2, 0.2, 1.0), lerpValue);
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