LWJGL Shader Tutorials / src / main / java / com / ra4king / opengl / arcsynthesis / gl33 / chapter5 / example3 / example5.3.vert

#version 330

layout(location = 0) in vec4 position;
layout(location = 1) in vec4 color;

smooth out vec4 theColor;

uniform vec3 offset;
uniform mat4 perspectiveMatrix;

void main()
{
	gl_Position = perspectiveMatrix * (position + vec4(offset, 0.0));
	theColor = color;
}
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