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LWJGL Shader Tutorials / src / com / ra4king / opengl / arcsynthesis / gl33 / chapter16 / example2 / example16.2.TextureNoGamma.frag

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#version 330

in vec2 colorCoord;

uniform sampler2D colorTexture;

out vec4 outputColor;

void main()
{
	outputColor = texture(colorTexture, colorCoord);
}