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LWJGL Shader Tutorials / .idea / compiler.xml

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
  <component name="CompilerConfiguration">
    <option name="DEFAULT_COMPILER" value="Javac" />
    <resourceExtensions />
    <wildcardResourcePatterns>
      <entry name="!?*.java" />
      <entry name="!?*.form" />
      <entry name="!?*.class" />
      <entry name="!?*.groovy" />
      <entry name="!?*.scala" />
      <entry name="!?*.flex" />
      <entry name="!?*.kt" />
      <entry name="!?*.clj" />
    </wildcardResourcePatterns>
    <annotationProcessing>
      <profile default="true" name="Default" enabled="false">
        <processorPath useClasspath="true" />
      </profile>
    </annotationProcessing>
  </component>
</project>