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LWJGL Shader Tutorials / src / com / ra4king / opengl / arcsynthesis / gl33 / chapter16 / example2 / example16.2.BigPlane.xml

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<?xml version="1.0" encoding="UTF-8"?>
<?oxygen RNGSchema="../../Documents/meshFormat.rnc" type="compact"?>

<mesh xmlns="http://www.arcsynthesis.com/gltut/mesh">
	<attribute index="0" type="float" size="3">
		64 0 -64
		64 0 64
		-64 0 64
		-64 0 -64
		64 0 -64
		64 0 64
		-64 0 64
		-64 0 -64
	</attribute>
	<attribute index="5" type="float" size="2">
		64 -64
		64 64
		-64 64
		-64 -64
		64 -64
		64 64
		-64 64
		-64 -64
	</attribute>
	<vao name="flat">
		<source attrib="0" />
	</vao>
	<vao name="tex">
		<source attrib="0" />
		<source attrib="5" />
	</vao>
	<indices cmd="triangles" type="ushort">
		0 1 2
		2 3 0
		4 6 5
		6 4 7
	</indices>
</mesh>