Source

LWJGL Shader Tutorials / src / com / ra4king / opengl / arcsynthesis / gl33 / chapter15 / example15.1.PT.vert

#version 330

layout(std140) uniform;

layout(location = 0) in vec3 position;
layout(location = 5) in vec2 texCoord;

out vec2 colorCoord;

uniform Projection
{
	mat4 cameraToClipMatrix;
};

uniform mat4 modelToCameraMatrix;

void main()
{
	gl_Position = cameraToClipMatrix * modelToCameraMatrix * vec4(position, 1.0);
	colorCoord = texCoord;
}