LWJGL Shader Tutorials / src / com / ra4king / opengl / superbible / osb5 / README.md


A note on porting the OSB code

The code quality for the OpenGL Superbible 5th edition is, in a word, terrible. It uses Hungarian notation. It shoves essential functionality into "stock shader" and geometry batching abstractions which defeat the entire purpose of teaching OpenGL as an API (It's not the "3D Graphics SuperBible" after all). Even the indentation style sucks. All in all, it's a great leap backward from the imperfect but still excellent 4th edition. Therefore, these ports are more of an adaptation of the OSB examples, but not a perfect replica of them. The shaders will be kept as similar as possible to the originals (sans Hungarian notation), but not tucked away in a library. Geometry batching won't be dropped in from word go, but brought in gradually.

Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.