LWJGL Shader Tutorials / src / main / java / com / ra4king / opengl / arcsynthesis / gl33 / chapter10 / example3 / example10.3.FragLightAtten_PCN.vert

#version 330

layout(location = 0) in vec3 position;
layout(location = 1) in vec4 inDiffuseColor;
layout(location = 2) in vec3 normal;

out vec4 diffuseColor;
out vec3 vertexNormal;

uniform mat4 modelToCameraMatrix;
uniform mat3 normalModelToCameraMatrix;

uniform Projection
{
	mat4 cameraToClipMatrix;
};

void main()
{
	gl_Position = cameraToClipMatrix * modelToCameraMatrix * vec4(position, 1);
	
	vertexNormal = normalModelToCameraMatrix * normal;
	diffuseColor = inDiffuseColor;
}
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