LWJGL Shader Tutorials / src / main / java / com / ra4king / opengl / arcsynthesis / gl33 / chapter10 / example3 / example10.3.UnitCube.xml

<?xml version="1.0" encoding="UTF-8"?>
<?oxygen RNGSchema="../../Documents/meshFormat.rnc" type="compact"?>

<mesh xmlns="http://www.arcsynthesis.com/gltut/mesh" >
	<attribute index="0" type="float" size="3" > 
		0.5 0.5 0.5
		0.5 -0.5 0.5
		-0.5 -0.5 0.5
		-0.5 0.5 0.5
		0.5 0.5 0.5
		-0.5 0.5 0.5
		-0.5 0.5 -0.5
		0.5 0.5 -0.5
		0.5 0.5 0.5
		0.5 0.5 -0.5
		0.5 -0.5 -0.5
		0.5 -0.5 0.5
		0.5 0.5 -0.5
		-0.5 0.5 -0.5
		-0.5 -0.5 -0.5
		0.5 -0.5 -0.5
		0.5 -0.5 0.5
		0.5 -0.5 -0.5
		-0.5 -0.5 -0.5
		-0.5 -0.5 0.5
		-0.5 0.5 0.5
		-0.5 -0.5 0.5
		-0.5 -0.5 -0.5
		-0.5 0.5 -0.5
	</attribute>
	<attribute index="1" type="float" size="4" > 
		0 1 0 1
		0 1 0 1
		0 1 0 1
		0 1 0 1
		0 0 1 1
		0 0 1 1
		0 0 1 1
		0 0 1 1
		1 0 0 1
		1 0 0 1
		1 0 0 1
		1 0 0 1
		1 1 0 1
		1 1 0 1
		1 1 0 1
		1 1 0 1
		0 1 1 1
		0 1 1 1
		0 1 1 1
		0 1 1 1
		1 0 1 1
		1 0 1 1
		1 0 1 1
		1 0 1 1
	</attribute>
	<vao name="color" >
		<source attrib="0" />
		<source attrib="1" />
	</vao>
	<vao name="flat" >
		<source attrib="0" />
	</vao>
	<indices cmd="triangles" type="ushort" > 
		0 1 2
		2 3 0
		4 5 6
		6 7 4
		8 9 10
		10 11 8
		12 13 14
		14 15 12
		16 17 18
		18 19 16
		20 21 22
		22 23 20
	</indices>
</mesh>
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